E0 R /Ø:'4>ɯ= ɯ!"R"\ > 2 2!T! 6 s!J! 6 Pbܗm+> RҰD!_fKݾ (<>ݾ 64 fnsͅ!!s0b81(2 2:''/'G>XG:'4x 'G:2x /12Vx2K~  ^@!_> ~w6~ ~w6~ >w64~ >w6~ ~w6ðP >^ 4; > ,. > $ >^ >   > > 2J2 2T2 !>2/2h2[ 2 2 2h 2[ 2 >2-22# 2 2( 2 2 2  !:2+ fn!f~:8 4w++:1"*KC:1( mV^͞s!O:~8 4fn:1 !s!~}2 !t:j(:iFN g `g_/o 5(&:i~ ~w!^_|g >@>8@B B Oo*  O1o* 0001088 HI-SCORE 000265010000000TTCRASHED:†> 22&> 222222222222I2J2222222222222222@/ 22222222222222C2c2!2!2!2g$2$2&2&2&2 (2 (2 (2 (2(2(22>2W22(>b2X22( LUMBERJACK !v  from / PROGRAM POWER Copyright (C) ALAN MARSHALL, Nov 1980. Do you want instructions? Answer Y or N ͧ(0YN :' e If your Nascom has a clock frequency of 4 MHz pre/ss 4 otherwise press 2 ͧ(04 2'22 2'HIf you want to redefine the keys for movement, press your selections in the following order (Do not use keys 0, 1, or 2) UP DOWN LEFT RIGHT (for player 1), then UP DOWN LEF/T RIGHT (for player 2). Press 0 to clear the current Hi-Score Press 1 to start 1-player game Press 2 to start 2-player game Happy hacking ! 26!6ͧ(012074G> x2> x2> x2>f/ x2> x2> x2> x2> x2!~>0w Select game speed by pressing a number between 1and 9 inclusive. 1 is very slow, 9 is very fast ͧ(018 0:221The main object of the game is to try and score as many poinX/ts as you can by clearing the screenof copses, trees and stumps - but where-ever youmove you leave a track which you may not retraceor cross. Press any key to continue. ͧ( The game is started by pressing the 1 key. A set pattern of trees (/) and no-go symbols ()appear on the screen and you, the tree- feller, appear at the top left hand corner travelling Eastwards across the screen. As you move along you leave behind a track of  symbolsYour direction of movement is controlled /by fourkeys which you may choose before the start of the game. The following keys are taken by default if you dont select your own keys W = UP Z = DOWN A = LEFT S = RIGHT Press any key to continue ͧ( There is no need to keep the /key for movement depressed. Once one of the keys has been pressedyou will continue to move in the specified dir- ection until another valid key is pressed. Press any key to continue ͧ( In your guise as the tree-feller you have to manoeuvr/e yourself so that you travel directly into any one of the trees. When hit, a tree is deemed felled and it disappears to leave a smallstump (o) in your track. The stump can be clear-ed away by moving into it, leaving in its placea no-go symbol. You scorJ/e 50 points for felling a tree, 100 points for clearing a stump, and 1 point when you don't hit anything. Hitting a no-go symbol, moving off the edge of the screen or onto the heading line will end the game - as will crossing your own track, unless it'/s cross-ed at a point where there is a stump, a tree, or a copse. Press any key to continue ͧ( For every 100 points that you score another treewill appear in a random position on the screen, and for every 1000 points a copse * will appear.They may ove /r-write any character on the screen,which explains why they might appear in your owntrack. Copses are special because they score 500points when hit (but give rise to only one ran- dom tree) and leave behind a tree in place of the copse. A bit of keyboard!/ dexterity comes in handy when going for copses and it is possible to score 650 points in five moves by immediatelyturning back onto the remain tree and like- wise the stump. ess any key to continue ͧ( A you become more adept at handling the keD " /y- board controls you may notice your score increasing by more points than previously statedThis is because after a set of sixteen stumps have been cleared the score for each move is doubled. After a further set of sixteen stumps the scores # /are trebled ...Etc...Etc. As the gameprogresses the screen fills up with your track symbols and it becomes increasingly difficult toavoid getting hemmed in by your own track. When this happens your only chance of savior is a tree or copse appearing in $ /your track through which you can make an exit. If beaten, Hi-score is updated at the end of the game. Press any key to continue ͧ( Although the game was originally devised for oneplayer, a two-player version may be invoked by pressing the 2 key. The % /game is basically the same as for the single player but with two diff-erent track symbols. Player one has a symbol of "1" and player two has a symbol of "O". A playermay not bump into his own track but he may crossor follow his opponent's track, leaving R& /behind no-go symbols and scoring 10 points for each move. Movement for player 2 is controlled by thefollowing keys (unless you specify otherwise) UP "P" DOWN "." LEFT "L" RIGHT ";" Press any key to continue ͧ( When one player crashe'/s the game is over and hisopponent's score is compared to the Hi-score which is updated if beaten. The player who crashes loses the game even though his score maybe higher than his opponent's. The high-score routine in the program ignores the craM(/shed score At the end of any game the next game can be started by pressing 1 for a one-player game or 2for a two-player game. Press any key to continue ͧ(b06)/g)U͂!AcA!,!ͨ!U|)A!+!!RV+^(! !&!!)Í)_!!)ó)*: H"w#A!!))> * [ " =!Ec! ! DMs#rځ*/*!sV+^)! !s! !s!c!! DMs#rږ*!s!#!s!@cV+^L*! !8 DMs#r*!sV+^é*!9 !s! !s!Ic!*+2+/!:Oc! McLaser READYjPhaser READYjTorp. READYjJump READYjShield OKjLR Scan OKjSR Scan OKjWarp Eng. OKjHypr.Eng. OKjTorp.:M!XjEnerg:O!XjTime :I!Xj!,/ERGc', ͮAͮAI"ͨ'c! c!!RDMs#r,:!,'n&R'! sV+^z,!Kc!!RDMs#rf--/'n&! UY|]-! c'n&KcV+^,'! UE!U͋|ʣ-! c |*.''c!B!@0!Rcͮ!@./Rnͮn!!RDMs#rڅ.';!,ͨsV+^I.!͂!n! ͂!nͮAͮAI"ͨ'c! c!D!G//DMs#r]/'n&! 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